I bought this game recently when it went on sale, and I’ve been addicted! It’s a cross between The Sims and a survival /colony game – both categories I really enjoy! I haven’t played The Sims in a really long time, but I have tons of colony building games on Steam. Whenever I start a new game, I tend to have lots of little questions (or issues) that I search online for answers. So thought I would post with some of my findings and outstanding questions.
The Good and the Bad
First of all, here are a few things I’ve enjoyed, and a few frustrations I’ve had with the game.
The Good
- It has the right amount of challenge (I play normal setting) that keeps you coming back for more even if you have setbacks. Goblins attack and knock out a bunch of colonists? Well, need to do some more combat training. Pirates asking for a large tribute of food or beer? Well, need to stock up more!
- Hobbies make money! Colonists can paint, write books, or create sculptures that you can sell to the trader for money. Money is used to buy scrolls (necessary for research) or other items you need from the trader.
- Combat is lucrative! Don’t worry if you have a bad relationship with a goblin tribe or pirates. Just make sure you have medium combat skills, weapons, and armor. With enough colonists you should be victorious in battle then can take your foe’s equipment and sell it. (or keep high-stat items if you can use them)
The Bad
- Everything takes a lot of resources to build. Can be annoying in early game. The large bookshelf costs 60 wood; this is great to build skills without actually performing the skill. Comes in handy for Scholar (if you’re out of crystals) and Doctor.
- Watch out for aging populations! I can see the writing on the wall if I don’t train up the young folks before the elders pass away. Pair up the colonists and start working towards kids early on!
- Mining resources deplete, and the deep mines can only be used by highly experienced colonists. So either prepare to walk far to the mining nodes, or skill up those folks with the bookshelf until they can use the mine.
- Everyone needs a tool rack, armor stand, and clothes rack, and it is annoying to keep switching their tool when you want them to change occupation. The large tool rack is the solution to the tools, but takes up more space and costs a lot of resources to build. This still doesn’t switch out their robes. I tend to do a lot of micromanaging around switching professions, mainly because of the aging population issue.
Questions and Lessons learned
- Do multiple bonfires attract more colonists (assuming their expectations are all met?) Is there a maximum number of colonists?
- Why can’t the kids do some of the hobby activities? Painting and playing the piano? They CAN clean up skeletons, which is pretty interesting.
- What do you get with “Inspiration for masterpiece”? I’ve only done this twice, and both times it was a dreamcatcher. It’s a pretty nice item to prevent nightmares, which can cause pretty bad debuffs.
- What happens if you neglect your livestock? They will revert back to untamed.
- When one of my kids grew up he was going to get “vegetarian”, “allergic to apples”, and “allergic to potatoes”! I reloaded the game to try again. Otherwise you’d need to use the reward points for fullfilling wishes to remove some of those.
Happy gaming!